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Adventure by Adam Cadre written in Inform.
Aayela (1996) by Magnus Olsson.
Submit sites related to the Colossal Cave Adventure and its various derivatives here.Adventure by Crowther and Woods, based on Kentucky's Colossal Cave, which started the adventure game genre. This game has been released in various variants under various titles, including Colossal Cave, Colossal Adventure, Microsoft Adventure, Adventure in Humungous Cave, Original Adventure, and ADVENT.
A text-only adventure written by Gilsoft International Ltd using The Quill.
Find a lost city and discover why an entire expedition was killed.
Written by Michael Crichton and published in 1984 by Telarium.
Anchorhead (1998), a Lovecraftian gothic horror story by Michael S. Gentry. Winner of 1998 Xyzzy Award for Best Setting.
Arthur: The Quest for Excalibur (1989), an illustrated text adventure by Bob Bates. As described on the box:
Published 1983 by Screenplay.
Augmented Fourth (2000), a fantasy romp by Brian Uri.
Please only submit sites that are either the sites of an interactive fiction author or are directly about an interactive fiction author, and please only submit those sites directly related to interactive fiction. General interactive fiction sites should be submitted to Games: Video Games: Genres: Interactive Fiction. Sites about general programming using authoring systems should be put in Games: Video Games: Genres: Interactive Fiction: Design and Development: Authoring Systems.Web pages of or about the authors who program and write interactive fiction.
Adventure by Larry Horsfield, published by FSF Adventures.
Babel (1997), a science-fiction/horror text adventure by Ian Finley, in which you play a research scientist who wakes up with amnesia.
Bad Machine (1998) by Dan Shiovitz.
Ballyhoo (1985), a circus mystery by Jeff O'Neill. As described on the box:
128K text-only tape-based game from Marlin.
A series of adventure games from Zenobi where you find yourself locked into the toilet.
Thriller/mystery spoof from Piranha.
Written by Tim Wilson. Published 1983 by Sirius Software.
Blue Chairs (2004) by Chris Kilmas
Adventure by CRL, published in 1986.
Border Zone (1987), a real-time spy adventure in three parts by Marc Blank.
As described on the box:
Break-In (1999) by Jon Ingold.
Breakers (1986), a real-time "interactive novel" by Rodney Smith. Programmed by Synapse Software and publisher by Brøderbund.
Brimstone (1985), a real-time "electronic novel" by James Paul. Programmed by Synapse Software and published by Brøderbund. As described on the book:
Bureaucracy (1987), by Douglas Adams and the staff of Infocom.
Excerpt from the box blurb:
Adventure from Visual Dimensions.
Adventure by Paul Cardin.
Sherlock Holmes adventure from Mental Images.
Game from Tartan published in 1987.
Adventure published by the Spectrum Adventure Exchange Club.
A Change in the Weather, an interactive short story by Andrew Plotkin.
Christminster (1995), an "interactive conspiracy" by Gareth Rees.
A commissioned interactive fiction game for San Francisco-based synthpop band Secret-Secret.
Common Ground (2000), a puzzleless interactive fiction story centered around the interactions of three characters, by Stephen Granade.
"Corruption" (1988), an illustrated text adventure by Magnetic Scrolls.
Written by Bob Blauschild. Published 1983 by Sirius Software.
Crobe (1986), a treasure hunt by Johnathan Partington.
Published by Pelagon in 1987.
Curses (1994) by Graham Nelson. The first major work of interactive fiction produced by Inform, an IF compiler for games in Infocom's Z-machine format.
Cutthroats (1984), a deep sea adventure by Michael Berlyn. As described on the box:
Adventure based on the TV series. Written by James Garon and published 1984 by Datasoft.
A trilogy of adventured by Jon Lemmon, published by Compass. The games in the series are Demon from the Darkside, The Golden Mask and The Devil's Hand.
ZX Spectrum adventure by Jack Lockerby of River Software.
Deadline (1982), a murder mystery by Marc Blank. As described on the box:
Budget adventure from John Henry Enterprises.
Written by Philip and Bob Hess. Published 1983 by Micro Fun.
Sequel to Dragon Slayer. Published by Dream World Adventures in 1993.
Delusions by C.E. Forman.
The Djinni Chronicles (2000), interactive fiction with a unique djinn cosmology, by J.D. Berry.
A series of adventures from Tartan Software written by Tom Frost.
This category covers archives of public domain and shareware interactive fiction games, development tools, game solutions, and programming examples.
Dr. Dumont's Wild P.A.R.T.I. by Muffy and Michael Berlyn.
Originally published in 1988 by First Row Software. Republished in 1999 by Cascade Mountain Publishing.
The Dungeons of Dunjin (1991), a treasure hunt in a cave by Magnus Olsson.
The Edifice (1997) by Lucian P. Smith. Winner of the 1997 XYZZY Award for Best Puzzle.
"Eric the Unready" a humorous fantasy illustrated text adventure by Bob Bates of Legend Entertainment Company. Released in 1993.
Essex (1985), a real-time "electronic novel" by Bill Darrah. Programmed by Synapse Software and published by Brøderbund.
"Fahrenheit 451" by Spinnaker
Fail-Safe (2000), interactive science fiction by Jon Ingold.
Fantasia Diamon is an illustrated text adventure by K.W. Topley, published by Hewson Consultants.
"Fish!" (1988), an illustrated text adventure by Magnetic Scrolls.
Adventure by Andy Lowe and Dave Dutton published by Zodiac.
Adventure game based on Enid Blyton's Famous Five series published by Enigma Variations.
Game from Hawk Adventuring published in 1987.
A published-from-home adventure, a text-only game written using GAC by Trevor Whitsey.
For a Change by Dan Schmidt, winner of a 1999 Xyzzy Awards for Best Writing.
'An evil witch has cast a spell upon you, and you have been deposited into the middle of a strange forest. Luckily, the witch did not take away your power to resolve puzzles...'
Written by Dale Johnson and published 1985 by American Eagle Software, Inc.
Galatea (2000), interactive fiction noteworthy for its innovative conversation system, by Emily Short.
Winner of 2000 Xyzzy Award for Best NPC and Best of Show in the IF Art Show 2000.
"Frederik Pohl's Gateway" (1992) by Mike Verdu, Michael Lindner and Glen Dahlgren, and "Gateway II: Homeworld" (1993) by Mike Verdu and Glen Dahlgren, based on Frederik Pohl's "Heechee Saga" novels. Developed and published by Legend Entertainment.
A game from The Guild where you've been accused of instigating the great Gerbil Riot of 1967, and have been sent to a 'home for the confused'. This home turns out to be an asylum and you've got to escape from it!
Glowgrass (1997), a xenohistorical expedition by Nate Cull.
Gnome Ranger (1988) and Gnome Ranger II: Ingrid's Back (1990), illustrated text adventures by Level 9 Software.
Published in 1989 by Zenobi Software.
Written by Chuck Sommerville and Joseph Dudar. Published 1983 by Sirius Software.
"The Guild of Thieves" (1987), an illustrated text adventure by Magnetic Scrolls.
Published in 1989 by Pegasus Software.
"The Hitchhiker's Guide to the Galaxy" (1984) by Douglas Adams and Steve Meretzky of Infocom
Hollywood Hijinx (1986), a zany treasure hunt by "Hollywood" Dave Anderson.
As described on the box:
Text adventure game by Graham Cluley.
Hunter, in Darkness (1999), a interactive short story by Andrew Plotkin, inspired by Hunt the Wumpus.
Winner of two 1999 Xyzzy Awards for Best Setting and Best Individual Puzzle.
I-0 (Interstate Zero), the "jailbait on the interstate" game by Adam Cadre.
Winner of two 1997 Xyzzy Awards for Best Game and Best PC.
Infidel (1983), an Egyptian adventure by Michael Berlyn, published by Infocom. As described on the box: INFIDEL finds you marooned by your followers in the heart of the deadly Egyptian Desert. A soldier of fortune by trade, you've come hither in search of a great lost pyramid and its untold riches. Now, alone, you must locate and gain entry to the tomb, decipher its hieroglyphics and unravel its mysteries one by one. Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick at your heels as you race to the shattering climax of this match of wits between you and the most ingenious architects, builders and murderers of all time -- the ancient Egyptians.
Detective game from Top Ten.
Escape a lunatic asylum by eating some strange powder that will allow you to travel to Africa and Titanic, among other things, while getting your revenge over the man who locked you up.
Written by Jymm Pearson, Robyn Pearson, Norm Sailer and Rick Incrocci. Published 1981 by Med Systems Software.
These are needed to play most Interactive Fiction Text Games.
Adventure by Jack Rockerby published by River.
Science fiction adventure from Compass.
Text adventure game by Graham Cluley.
James Clavell's Shogun (1989), an adaptation of the novel of the same title by Dave Lebling and James Clavell.
As described on the box:
Jigsaw (1995) by Graham Nelson, a time-travel romance through the 20th century.
"Jinxter" (1987), an illustrated text adventure by Magnetic Scrolls.
John's Fire Witch (1995) by John Baker.
Journey: The Quest Begins (1989), an illustrated menu-driven adventure game by Marc Blank. Intended to be part one of The Golden Age Trilogy, but the company folded before parts two and three could be made. As described on the box:
Kaged (2000), an illustrated text adventure set in a dystopian alternate history, by Ian Finley.
A three-part GAC adventure in Swords And Sorcery vein from Incentive.
Klaustrophobia (1994), a three-part epic by Carol Hovick.
Winner in the 1994 Softworks AGT Contest.
Knight Orc (1989), an illustrated text adventure by Level 9 Computing.
Published in 1987 by Zenobi Software.
Published by Zenobi Software.
Lancelot (1989), an illustrated text adventure by Level 9.
LASH [Local Asynchronous Satellite Hookup] (2000), interactive science fiction by Paul O'Brien.
Leather Goddesses of Phobos (1986), a bawdy pulp sci-fi scratch-and-sniff text adventure by Steve Meretzky.
Lethe Flow Phoenix (1995) by Dan Shiovitz.
Set in the year 3142, the user has life-sentence for the murder of a security guard. For punishment they are put in charge of the planetoid Souzel where the object is to escape.
TADS game written by C.A. McCarthy.
Losing Your Grip (1998) by Stephen Granade.
Published in 1991 by Tartan Software.
Lost New York (1996), a historical time-travel adventure by Neil deMause.
Released in 1987 by Wrightchoice Software.
Released in 1993 by Compass Software.
The Lost Treasures of Infocom (1991), a compilation of 20 Infocom games by Activision.
The Infocom titles included are:
The Lost Treasures of Infocom 2 (1992), a compilation of 11 Infocom games by Activision.
The Infocom titles included are:
Lurking Horror (1987), an interactive horror by Dave Lebling.
As described on the box:
Published by Zenobi Software in 1992.
Your search for the Mask of the Sun has brought you to Mexico, the home of the Aztec culture...
Published 1984 by Ultrasoft.
Detective game written by Dale Johnson and Rick Incrocci. Published 1983 by Phoenix Software.
The Masterpieces of Infocom (full title: Classic Text Adventure Masterpieces of Infocom), a collection of 33 Infocom text adventures by Activision. The Infocom titles included are:
(The Hitchhiker's Guide to the Galaxy and Shogun were excluded.) Also included are staff e-mails and 6 winners of the annual Text Adventure Authorship Contest:
Metamorphoses (2000) by Emily Short.
Winner of 2000 Xyzzy Award for Best Writing, 2nd place in the 2000 rec.arts.int-fiction competition.
The Meteor, the Stone, and a Long Glass of Sherbet (1996) by Graham Nelson ["Angela M. Horns"]. Winner of the 1996 rec.arts.int-fiction competition.
An adventure based around the goings on at a Microfair. Written by Gareth Pitchford, programmed by The Spud, released by Delbert The Hamster.
Mindfighter is an adventure game by Abstract Concepts set in Southampton after a nuclear holocaust.
Written by Bill Heineman. Published 1984 by Interplay Productions.
Mindwheel (1984), a real-time "electronic novel" by Robert Pinsky. Programmed by Synapse Software and published by Brøderbund.
A Mind Forever Voyaging (1985) by Steve Meretzky. (Sometimes referred to as "AMFV" for brevity.) As described on the back of the box:
Published by Zenobi Software.
Moonmist (1986) by Stu Galley and Jim Lawrence.
As described on the box:
The Mulldoon Legacy (1999) by Jon Ingold.
Winner of 1999 Xyzzy Award for Best Puzzles.
A murder mystery game from Zenobi.
"Myth" (1989), a short illustrated text adventure by Magnetic Scrolls. Not publicly released, but given as a welcome present in the British adventure club Official Secrets.
My Angel (2000), a largely puzzleless interactive fiction story by Jon Ingold.
Winner of 2000 Xyzzy Awards for Best Story.
Nord and Bert Couldn't Make Head or Tail of It: Eight Tales of Cliches, Spoonerisms, and Other Verbal Trickery (1987), a wordplay text adventure by Jeff O'Neill.
As described on the box:
Once and Future (1998) by G. Kevin "Whizzard" Wilson in TADS. Published by Cascade Mountain Publishing.
Announced in 1993 with its original development title, Avalon, the game had to be renamed when finally released due to another game using the title.
An adventure for the ZX Spectrum written by Paul Brunyee.
A series of spy adventures published by Wrightchoice. The games in the series are Operation Stallion and Operation Berlin.
"The Pawn" (1985), an illustrated text adventure by Magnetic Scrolls.
Mystery game based on the TV series. Written by Erle Stanley Gardner and Paisano Prod. Published 1985 by Telarium.
Zenobi game about death and rebirth.
Photopia (1998), a text adventure by Adam Cadre.
Won 1st place in the 1998 rec.arts.int-fiction competition, and two 1998 Xyzzy Awards for Best Writing and Best Story.
Planetfall (1983), a science fiction text adventure that was the debut of game author Steve Meretzky.
Plundered Hearts (1987), an interactive romance novel by Amy Briggs. As described on the box:
Pytho's Mask (2001) by Emily Short.
Rameses (2000), a remarkable interactive fiction in which non-interactivity serves the story, by Steven Bond.
Winner of 2000 Xyzzy Award for Best Individual PC.
Adventure by Simon Price and Mike Lewis, published by Melbourne House with comic book graphics.
Adventure by Level 9.
Rematch, a single-move text adventure by Andrew Pontious.
Based on the Arthur C Clarke novel, written by Ronald Martinez andpublished 1984 by Telarium.
Savege Island is a Scott Adams adventure from Tynesoft.
An old-school puzzle game set on a French estate in the 18th century, using simulationist techniques to provide a complicated game world.
A Level 9 adventure where you play the ghost of a detective who have to clear his name.
Adventure by Andy Lowe and Dave Dutton of Zodiac Software.
Seastalker (1984) by Stu Galley
As described on the box:
An adventure game published by CRL set in an all-girl school.
Sequel to Mask of the Sun written by Scott Shumway and published 1985 by Ultrasoft.
Shade (2000), "a one-room game set in your apartment", by Andrew Plotkin.
Winner of a 2000 Xyzzy Award for Best Setting.
Sherlock: The Riddle of the Crown Jewels (1987) by Bob Bates.
As described on the box:
Game from Zenobi set in western England - 5000 years ago.
Slouching Towards Bedlam (2003), a Victorian steampunk text adventure by Dan Rapivinto and Star Foster.
Game by Andy Lowe and Dave Dutton of Zodiac.
So Far (1996), "an interactive catharsis" by Andrew Plotkin.
Winner of four 1996 Xyzzy Awards for Best Game, Best Writing, Best Puzzles, and Best Individual Puzzle.
A series of cheerfully sophomoric illustrated text adventures by Steve Meretzky.
Released in 1984 is this a Text Adventure version of the Spider-Man comic book. Created by Adventure International.
Spider and Web, a text adventure by Andrew Plotkin.
Winner of five 1998 Xyzzy Awards for Best Game, Best Puzzle, Best Puzzles, Best NPC, and Best Use of Medium.
Spiritwrak (1996), an interactive fantasy set in the world of Zork at the dawn of the Age of Science, by Daniel S. Yu.
Spyplane is a text-only adventure written by David Brammer
using The Quill.
StarTrek spoof from Alternative.
Starcross (1982) by Dave Lebling.
As described on the box:
Stationfall (1987), the sequel to Planetfall by Steve Meretzky.
Suspect (1984), an interactive mystery by Dave Lebling.
As described on the box:
Suspended (1983), a science fiction story by Michael Berlyn.
As described on the box:
The Tempest (1997), an adaptation of the Shakespeare play by Graham Nelson.
Winner of 1997 Xyzzy Award for Best Use of Medium.
A holiday spoof from Melbourne House.
"TIMEQUEST", a time-travel illustrated text adventure by Bob Bates for Legend Entertainment Company, author of Arthur and Sherlock for Infocom. Released in 1991.
Trilogy consisting of: Lords Of Time, Red Moon and The Price Of Magik. Released by Mandarin.
Series of illustrated text adventures based on the Middle-earth novels of J.R.R. Tolkien by Beam Software/Melbourne House.
Toonesia (1995), a small adventure game based on Warner Brothers cartoons, by Jacob Weinstein.
Trinity (1986) by Brian Moriarty.
As described on the box:
Uncle Zebulon's Will (1995) by Magnus Olsson.
Undertow (1995), a murder mystery by Stephen Granade.
Varicella (1999) by Adam Cadre.
Winner of four 1999 Xyzzy Awards for Best Game, Best PC, Best NPCs, and Best Individual NPC.
Text adventure published by Zenobi. Sequel to Phoenix.
Wearing the Claw (1996), a traditional fantasy quest by Paul O'Brian.
Text adventure published by Zenobi.
The Jack Lockerby game.
The Witness (1983), Infocom's second interactive mystery, by Stu Galley.
As described on the box:
The Wizard of Akryz was written and published by Brian Howarth. It is a part of the Mysterious Adventures series that includes
"Wonderland" (1990), an illustrated text adventure by Magnetic Scrolls.
You wake up on a strange beach with no memory of who or where you are, and you explore the land and your own memory over the course of the game.
Published by Compass, the sequel to Blood Of Bogmole.
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Last update: Saturday, October 17, 2009 12:45:45 PM EDT - edit
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